Review: Crysis 2
Crysis, although a late 2007 release, is still one of the best looking games on the market. Yeah, it required a beefy PC to get the most out of the game, but it was simply breath taking.
Now the sequel hits Xbox 360 and PlayStation 3, and the question is, how well does the game port to home consoles?
Having owned and loved the original Crysis on the PC, it was a constant chore to equip your PC with a powerful graphics card, alone costing £200+, just to run the game at an acceptable frame rate. Those that did adopt the hardware upgrade were rewarded with a superb game that also looked the dogs.
On hearing that Crysis 2 was headed to home consoles, my initial thought was HOW? While we know both the Xbox 360 and PlayStation 3 have custom hardware to deal with next generation titles, it’s still a massive ask to squeeze the brilliance of Crysis onto home consoles.
I can safely report that Crytek have done a great job in porting Crysis 2. Maybe because the game is based within New York city it’s a little easier to render, with shorter draw distances compared to that of the massive and open Korean Island in the original Crysis. Either way, credit to Crytek’s CryEngine 3 as Crysis 2 is again one of the best-looking games available, which you’ll appreciate taking time out from the action to view the stunning surroundings in-game.
The game takes place around an alien invasion of New York city and you, as Alcatraz, are given a Nano suit which has very special abilities where you ARE the weapon. Your Nano suit allows you to enable special powers such as invisibility, armour, super strength and speed. You can use these powers in every combat situation, so you can approach the game very differently, either by stealth or brute force.
As you start the single player campaign you’ll slowly be shown how to make the best of your new found abilities. Then the story picks up and you’ll be approaching a varied set of scenarios where you will be alerted to the tactical options available to you. You can scan the area and target enemies, ammo supplies and most importantly, varying tactical options on how to approach any specific battle scene.
Mutliplayer is the usual mix of team deathmatch and objective based modes. Though we’ve only played a few of the basic modes, the multiplayer is very fun with the usual common sense of wanting to level up for ability and weapon unlocks. Compared to the recent beta the frame rate issues don’t seem so bad and many of the maps are very large, which should be well suited for the objective based game modes. While most multiplayer elements are anything but original, the Nano suit itself gives alternative options to combat, whether through invisibility or jumping huge heights to navigate buildings and previously inaccessible areas.
To reward consecutive kills in one life, on downing an enemy you can collect their dog tags. Once you have collected 3 dog tags you’re able to bring in a temporary radar sweep to identify the locations of the enemy with further rewards for the 5th and 7th consecutive kills.
Overall, Crysis 2 is a quality game at a time when many promising shooters have fell short of expectations on release. Although it’s hard to say how long you’ll be playing the multiplayer, the combined package of the single player campaign and online multiplayer makes this a worthwhile purchase for fans of the FPS genre.
Version Reviewed: Xbox 360
Release Date: Out Now
Review Overview: “A quality game with an engaging single player campaign and fun multiplayer mode, while PC gamers aside being one of the slickest looking shooters you’ll see on a home console.”
Overall Score: 8.5/10
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